Rimelands Goes For the Crowds
It’s been a while since we announced the PC and Mac version of Rimelands: Hammer of Thor, and although we’ve been quiet about it since, things have been moving forward. The reason progress has been slower than we’ve hoped is that we’ve been working on a subcontracting project to keep the company funded. Unfortunately that has meant we haven’t had much time to work on Rimelands.
To fund the rest of the project we’ve decided to try something new for us: crowd-funding. We want the PC version to shine, so there’s a still a lot of work to be done on it. We’ll be launching the funding soon, but before that we need your help.
It’s customary to offers a variety of perks to people who fund the project. We already have some planned and naturally all who fund us will get the final game for free, as well as a possibility to participate in the beta testing of the game. But we’d also like to know what kind of perks you would like to see. You can send your ideas in the comments of this post, in the Rimelands forum, or in Twitter or Facebook. Please bear in mind that we have limited resources, so we can’t produce great amounts of physical goods.
We will also unveil a new feature for the game when the crowd-funding starts, so stay tuned!


I’d love to see a new story for Rimelands on iPad. Longer, new characters, perhaps difficulty levels. Some twist to make replaying the game fun.
You’ve got the base engine written already, so how hard would it be to make new episodes?
This is an excellent game format, we need to get the word out to more people how good it is.
Regards,
Gordon
Unfortunately it’s not as simple as that. As much as we’d like to bring all the improvements into the iOS version, there’s a number of hurdles we’d had to overcome. For one, the system wasn’t designed to be very extendable (back then In App Purchases didn’t exist). We did release a free add-on to the game (’Swamp of Tuoni’) with the update, but as it didn’t affect the sales in any perceivable way, we could not afford to make more of them.
Getting the word out is good and if the sales of the iOS version do increase at some point, we will reconsider adding new content to the game.