Diceworks is a steampunk clockwork box of dice.
It is about combinations. The longer the combinations, the more the gears turn.
It is threefold. Some parts urge you to hurry, some to think ahead.
It is simple. Clearly the working behind it cannot be that complex. But from simple things marvelous complexity is born.
It is short. One could imagine playing it in sessions no longer than a few fleeting minutes.
It is ubiquitous. You can play it here, or you even on your very own iPhone or iPod Touch.
This would probably be the place your average game has a list of features, but that is not what Diceworks is about. It’s not about bullet points, it’s about fun. “Bah! What is this talk of fun without bullet points and endless listings of insignificant numbers!”, we can hear some of you say. We can understand your anxiety, the world is a terrible place, full of death, disease and malfunctioning steambots.