<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dicework Games</title>
	<atom:link href="http://www.dicework.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dicework.com</link>
	<description>An exquisite developer of games</description>
	<lastBuildDate>Sat, 27 Feb 2010 12:27:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Crescent Moon Games To Publish Rimelands: Hammer Of Thor</title>
		<link>http://www.dicework.com/crescent-moon-games-to-publish-rimelands-hammer-of-thor/</link>
		<comments>http://www.dicework.com/crescent-moon-games-to-publish-rimelands-hammer-of-thor/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 16:01:33 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Diceworks]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rimelands]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=203</guid>
		<description><![CDATA[Rimelands: Hammer of Thor will be published by Crescent Moon Games of the Ravensword fame. They will be marketing the game and also helping us with the development to make the game a truly astounding experience.
We find Crescent Moon Games to be a perfect fit for our company, since they&#8217;re not only the developers of [...]]]></description>
			<content:encoded><![CDATA[<p>Rimelands: Hammer of Thor will be published by <a href="http://www.crescentmoongames.com/">Crescent Moon Games</a> of the <a href="http://www.ravensword.com/">Ravensword</a> fame. They will be marketing the game and also helping us with the development to make the game a truly astounding experience.</p>
<p>We find Crescent Moon Games to be a perfect fit for our company, since they&#8217;re not only the developers of one of the most popular iPhone RPGs, but also a team that shares our ideals about producing great games.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/crescent-moon-games-to-publish-rimelands-hammer-of-thor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deeper Into The Rimelands</title>
		<link>http://www.dicework.com/deeper-into-the-rimelands/</link>
		<comments>http://www.dicework.com/deeper-into-the-rimelands/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:52:23 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rimelands]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=186</guid>
		<description><![CDATA[Here&#8217;s the first more in depth blog post about Rimelands: Hammer of Thor. Please keep in mind that the game is still in production, so the&#8217;re can and will be changes along the way.
Combat
The combat is turn-based in the same way as in many roguelike games: on each turn you move to an adjacent tile [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the first more in depth blog post about Rimelands: Hammer of Thor. Please keep in mind that the game is still in production, so the&#8217;re can and will be changes along the way.</p>
<div id="attachment_188" class="wp-caption alignnone" style="width: 490px"><img class="size-full wp-image-188" title="rimelands_inside_screenshot" src="http://www.dicework.com/wp-content/uploads/2010/02/rimelands_inside_screenshot.png" alt="Screenshot from the game" width="480" height="320" /><p class="wp-caption-text">Screenshot from the game</p></div>
<p><strong>Combat</strong></p>
<p>The combat is turn-based in the same way as in many roguelike games: on each turn you move to an adjacent tile or perform a single action. Then, all the enemies visible do the same. The basic tactical choices depend on your character build: melee path characters&#8217; tactics involve efficient use of weapons and talents, ranged characters will find to their advantage to keep mobile and plan their routes, while magic users need to keep track of their mana reserves.</p>
<p>Varying enemy types will require different strategies and some enemies will work together, so you&#8217;ll need to think carefully which opponents to tackle first and with which attacks.</p>
<p>We are taking efforts to ensure that the game mechanics are as transparent as possible, so you&#8217;ll always have a good grasp about the consequences of your choices. The main guideline is that if you fail, you&#8217;ll have a good understanding of what actions most probably lead to your demise.</p>
<p><strong>Exploration And Story</strong></p>
<p>The game features both random generated and pre-designed levels, latter of which will also include some light puzzle elements. There won&#8217;t be too many mazes, but people wanting to search any nook and cranny will find their efforts rewarded by additional treasures.</p>
<p>The main plot in the game will be linear and there won&#8217;t be any dialogue trees, but additional side quests will be there. We&#8217;re taking care not to drown anyone in the dialogue, so all the conversations in the game game will be pretty short. We&#8217;re also planning (skippable) cut-scenes in between the levels to carry out the story, but we can&#8217;t yet tell how they will be handled.</p>
<p>The mood of the story will be light, adventurous and slightly humorous, but with some more epic and serious undertones.</p>
<p>In retrospect, the Nausicaa vibe some have noticed in the forums is a good perception, although Laputa has been a more conscious inspiration. Among many others, of course.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/deeper-into-the-rimelands/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rimelands: Origins</title>
		<link>http://www.dicework.com/rimelands-origins/</link>
		<comments>http://www.dicework.com/rimelands-origins/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 15:30:24 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rimelands]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=170</guid>
		<description><![CDATA[A little backstory for the Rimelands setting:
]]></description>
			<content:encoded><![CDATA[<p>A little backstory for the Rimelands setting:</p>
<div id="attachment_180" class="wp-caption alignnone" style="width: 160px"><a href="http://www.dicework.com/wp-content/uploads/2010/02/rl_stories_set.png"><img class="size-thumbnail wp-image-180 " title="rl_stories_set" src="http://www.dicework.com/wp-content/uploads/2010/02/rl_stories_set-150x150.png" alt="Rimelands - Backstory" width="150" height="150" /></a><p class="wp-caption-text">Rimelands - Backstory</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/rimelands-origins/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Screen Of Rime Lands On This Blog</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/</link>
		<comments>http://www.dicework.com/a-screen-rime-lands-on-this-blog/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 20:03:39 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rimelands]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=167</guid>
		<description><![CDATA[The first screenshot for Rimelands: Hammer of Thor has been released!
The game&#8217;s website is currently unavailable, but we&#8217;re working hard to get the final site open to public as soon as possible.
]]></description>
			<content:encoded><![CDATA[<p>The first screenshot for Rimelands: Hammer of Thor has been released!</p>
<p>The game&#8217;s website is currently unavailable, but we&#8217;re working hard to get the final site open to public as soon as possible.</p>
<div id="attachment_166" class="wp-caption alignnone" style="width: 490px"><img src="http://www.dicework.com/wp-content/uploads/2010/02/rimelands_hot-feb-16.jpg" alt="Rimelands: Hammer of Thor" title="rimelands_hot-feb-16" width="480" height="320" class="size-full wp-image-166" /><p class="wp-caption-text">Rimelands: Hammer of Thor</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/a-screen-rime-lands-on-this-blog/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Rimelands Unveiled</title>
		<link>http://www.dicework.com/rimelands-unveiled/</link>
		<comments>http://www.dicework.com/rimelands-unveiled/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 22:08:04 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rimelands]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=148</guid>
		<description><![CDATA[Our next game is called Rimelands: Hammer of Thor. The website for it is here, with more information coming up in the future, as we get the site design done.
At this point, the following facts can be revealed:
* It&#8217;s a turn-based RPG, not unlike a certain Rogue
* It&#8217;s steampunk with a frosty twist
* It&#8217;s more [...]]]></description>
			<content:encoded><![CDATA[<p>Our next game is called Rimelands: Hammer of Thor. The website for it is <a title="Rimelands" href="http://www.rimelands.com">here</a>, with more information coming up in the future, as we get the site design done.</p>
<p>At this point, the following facts can be revealed:</p>
<p>* It&#8217;s a turn-based RPG, not unlike a certain Rogue</p>
<p>* It&#8217;s steampunk with a frosty twist</p>
<p>* It&#8217;s more pulp adventure than fantasy epic</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/rimelands-unveiled/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A Concept of Diceworks Bartop Arcade</title>
		<link>http://www.dicework.com/a-concept-of-diceworks-bartop-arcade/</link>
		<comments>http://www.dicework.com/a-concept-of-diceworks-bartop-arcade/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 10:59:37 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=142</guid>
		<description><![CDATA[Ville of Horrorshow Arcade made a cool concept of what a Diceworks bartop arcade would look like.
Diceworks bartop arcade
Hopefully some day this could be real!
]]></description>
			<content:encoded><![CDATA[<p>Ville of <a title="Horrorshow Arcade" href="http://www.horrorshowarcade.com/">Horrorshow Arcade</a> made a cool concept of what a Diceworks bartop arcade would look like.</p>
<p><a href="http://www.youtube.com/watch?v=VRznO-Bsh4A">Diceworks bartop arcade</a></p>
<p>Hopefully some day this could be real!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/a-concept-of-diceworks-bartop-arcade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diceworks now available at App Store!</title>
		<link>http://www.dicework.com/diceworks-now-availalbe-at-app-store/</link>
		<comments>http://www.dicework.com/diceworks-now-availalbe-at-app-store/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 05:13:56 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=138</guid>
		<description><![CDATA[Diceworks is finally available!
Go get it!
]]></description>
			<content:encoded><![CDATA[<p>Diceworks is finally available!</p>
<p>Go <a title="Diceworks at App Store" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324683906&amp;mt=8">get it</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/diceworks-now-availalbe-at-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diceworks Web released!</title>
		<link>http://www.dicework.com/diceworks-web-released/</link>
		<comments>http://www.dicework.com/diceworks-web-released/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 19:10:36 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Diceworks]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=136</guid>
		<description><![CDATA[You can now play Diceworks for free in the comfort of your browser!
]]></description>
			<content:encoded><![CDATA[<p>You can now play <a title="Diceworks Web" href="http://dicework.com/games/diceworks/play">Diceworks</a> for free in the comfort of your browser!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/diceworks-web-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Price of Forgetfulness</title>
		<link>http://www.dicework.com/the-price-of-forgetfulness/</link>
		<comments>http://www.dicework.com/the-price-of-forgetfulness/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 06:42:50 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Diceworks]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=121</guid>
		<description><![CDATA[Nothing is perfect. Not even our press releases.
We forgot one vital bit of information from the press release, which is the price of the product. So, here it is:
(drumming)
$0.99! (€0.79)
]]></description>
			<content:encoded><![CDATA[<p>Nothing is perfect. Not even our press releases.</p>
<p>We forgot one vital bit of information from the press release, which is the price of the product. So, here it is:</p>
<p>(drumming)</p>
<p>$0.99! (€0.79)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/the-price-of-forgetfulness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Press Release: Diceworks will be released in 28th of August</title>
		<link>http://www.dicework.com/press-release-diceworks-will-be-released-in-28th-of-august/</link>
		<comments>http://www.dicework.com/press-release-diceworks-will-be-released-in-28th-of-august/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 13:02:30 +0000</pubDate>
		<dc:creator>arzi</dc:creator>
				<category><![CDATA[Company]]></category>
		<category><![CDATA[Diceworks]]></category>

		<guid isPermaLink="false">http://www.dicework.com/?p=114</guid>
		<description><![CDATA[FOR IMMEDIATE RELEASE
Dicework Games To Release Their First Game On iPhone
Tampere, Finland, August 18th 2009 &#8211; Newly founded Dicework Games will release their first game, the self-titled Diceworks, in 28th of August. The company founders Arto Koistinen and Peter Finnberg, both of whom have former experience in the game industry, believe that strong vision and [...]]]></description>
			<content:encoded><![CDATA[<p>FOR IMMEDIATE RELEASE</p>
<p>Dicework Games To Release Their First Game On iPhone</p>
<p>Tampere, Finland, August 18th 2009 &#8211; Newly founded Dicework Games will release their first game, the self-titled Diceworks, in 28th of August. The company founders Arto Koistinen and Peter Finnberg, both of whom have former experience in the game industry, believe that strong vision and solid design are the key elements in a highly competitive marketplace such as Apple&#8217;s App Store.</p>
<p>&#8220;While I find it a bit naive to say that all you need for high sales is a good game, I strongly believe that a strong portfolio is something that will ensure the longevity of a development studio&#8221;, says company CEO Koistinen. &#8220;We are aiming to make Dicework Games a brand in which our customers can trust. As a small studio, we have the possibility to take risks and try new things, or go for less popular genres.&#8221;</p>
<p>Diceworks, while being in the popular genre of puzzle games, brings this thinking to practice in its visual design. The steampunk inspired art direction dodges the usual candy-like visual style of the genre and maintains a coherent tactile feel for the game. &#8220;We wanted the game to feel like a physical object&#8221;, the artist Finnberg explains. &#8220;The user interface is designed so that everything feels like a part of a clockwork puzzle box, I think it really brings a unique atmosphere for the game.&#8221;</p>
<p>Everyone who is not yet convinced of the game&#8217;s puzzle-y goodness can also try it on the company&#8217;s website, where a web-browser version of the game will be available.</p>
<p>The developers also see their choice of engine, the Unity 3D, as a definite strength. For a small startup company, a tool that enables the developers to concentrate on game-specific development instead of having to build a software framework from scratch, at the same time giving the possibility for multi-platform release, is a valuable opportunity.</p>
<p>As is usual for the game industry, only few things in the horizon look clear. For now, the games will continue to be published on the iPhone and they will be self-funded as with Diceworks. &#8220;Concentrating on our own portfolio is currently the most viable option. Of course, we are open to publishing deals and sub-contracting, should a viable opportunity present itself. To be honest, I&#8217;d still love to work on some great license&#8221;, Koistinen, who has previously worked with mobile license games, confesses.</p>
<p>Dicework Games<br />
http://www.dicework.com/<br />
company@dicework.com</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dicework.com/press-release-diceworks-will-be-released-in-28th-of-august/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
