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	<title>Comments for Dicework Games</title>
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	<link>http://www.dicework.com</link>
	<description>An exquisite developer of games</description>
	<lastBuildDate>Wed, 18 Apr 2012 21:11:40 +0300</lastBuildDate>
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		<title>Comment on Preliminary Perks List by Splike</title>
		<link>http://www.dicework.com/preliminary-perks-list/comment-page-1/#comment-3898</link>
		<dc:creator>Splike</dc:creator>
		<pubDate>Wed, 18 Apr 2012 21:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=246#comment-3898</guid>
		<description>These perks are good. I hope to get an update soon about how far you are in the making, because I really can&#039;t wait for this game :)</description>
		<content:encoded><![CDATA[<p>These perks are good. I hope to get an update soon about how far you are in the making, because I really can&#8217;t wait for this game :)</p>
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		<title>Comment on Rimelands Goes For the Crowds by arzi</title>
		<link>http://www.dicework.com/rimelands-goes-for-the-crowds/comment-page-1/#comment-3137</link>
		<dc:creator>arzi</dc:creator>
		<pubDate>Wed, 04 Apr 2012 13:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=234#comment-3137</guid>
		<description>Unfortunately it&#039;s not as simple as that. As much as we&#039;d like to bring all the improvements into the iOS version, there&#039;s a number of hurdles we&#039;d had to overcome. For one, the system wasn&#039;t designed to be very extendable (back then In App Purchases didn&#039;t exist). We did release a free add-on to the game (&#039;Swamp of Tuoni&#039;) with the update, but as it didn&#039;t affect the sales in any perceivable way, we could not afford to make more of them. 

Getting the word out is good and if the sales of the iOS version do increase at some point, we will reconsider adding new content to the game.</description>
		<content:encoded><![CDATA[<p>Unfortunately it&#8217;s not as simple as that. As much as we&#8217;d like to bring all the improvements into the iOS version, there&#8217;s a number of hurdles we&#8217;d had to overcome. For one, the system wasn&#8217;t designed to be very extendable (back then In App Purchases didn&#8217;t exist). We did release a free add-on to the game (&#8217;Swamp of Tuoni&#8217;) with the update, but as it didn&#8217;t affect the sales in any perceivable way, we could not afford to make more of them. </p>
<p>Getting the word out is good and if the sales of the iOS version do increase at some point, we will reconsider adding new content to the game.</p>
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		<title>Comment on Rimelands Goes For the Crowds by Gordon West</title>
		<link>http://www.dicework.com/rimelands-goes-for-the-crowds/comment-page-1/#comment-3116</link>
		<dc:creator>Gordon West</dc:creator>
		<pubDate>Sun, 01 Apr 2012 20:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=234#comment-3116</guid>
		<description>I&#039;d love to see a new story for Rimelands on iPad.  Longer, new characters, perhaps difficulty levels.  Some twist to make replaying the game fun.
You&#039;ve got the base engine written already, so how hard would it be to make new episodes?
This is an excellent game format, we need to get the word out to more people how good it is.

Regards,
Gordon</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see a new story for Rimelands on iPad.  Longer, new characters, perhaps difficulty levels.  Some twist to make replaying the game fun.<br />
You&#8217;ve got the base engine written already, so how hard would it be to make new episodes?<br />
This is an excellent game format, we need to get the word out to more people how good it is.</p>
<p>Regards,<br />
Gordon</p>
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		<title>Comment on A Screen Of Rime Lands On This Blog by Robert</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/comment-page-1/#comment-337</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 11 May 2010 17:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=167#comment-337</guid>
		<description>This looks amazing! Congratulations guys!</description>
		<content:encoded><![CDATA[<p>This looks amazing! Congratulations guys!</p>
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		<title>Comment on Crescent Moon Games To Publish Rimelands: Hammer Of Thor by Rimelands: Hammer Of Thor &#8211; The dream RPG we&#8217;ve all been waiting for on the iDevice? &#124; TouchMyApps</title>
		<link>http://www.dicework.com/crescent-moon-games-to-publish-rimelands-hammer-of-thor/comment-page-1/#comment-153</link>
		<dc:creator>Rimelands: Hammer Of Thor &#8211; The dream RPG we&#8217;ve all been waiting for on the iDevice? &#124; TouchMyApps</dc:creator>
		<pubDate>Tue, 16 Mar 2010 00:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=203#comment-153</guid>
		<description>[...] has been a more conscious inspiration. Among many others, of course.And a little backstory comic:both  character development systemRimelands: Hammer Of Thor Filed Under: Games &#8226; News &#8226; Role PlayingComments: 1&#160; &#124; &#160;Post a Comment&#160; &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] has been a more conscious inspiration. Among many others, of course.And a little backstory comic:both  character development systemRimelands: Hammer Of Thor Filed Under: Games &bull; News &bull; Role PlayingComments: 1&nbsp; | &nbsp;Post a Comment&nbsp; | [...]</p>
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		<title>Comment on A Screen Of Rime Lands On This Blog by Unity3D Pulse Daily February 17th » Infinite Unity3D</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/comment-page-1/#comment-122</link>
		<dc:creator>Unity3D Pulse Daily February 17th » Infinite Unity3D</dc:creator>
		<pubDate>Sun, 28 Feb 2010 21:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=167#comment-122</guid>
		<description>[...] Unity3D RT @arzi42 First Rimelands screenshot released! http://www.dicework.com/a-screen-rime-lands-on-this-blog/ #unity3d #iphone #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity3D RT @arzi42 First Rimelands screenshot released! <a href="http://www.dicework.com/a-screen-rime-lands-on-this-blog/" rel="nofollow">http://www.dicework.com/a-screen-rime-lands-on-this-blog/</a> #unity3d #iphone #rpg [...]</p>
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		<title>Comment on A Screen Of Rime Lands On This Blog by spacefrog</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/comment-page-1/#comment-115</link>
		<dc:creator>spacefrog</dc:creator>
		<pubDate>Mon, 22 Feb 2010 10:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=167#comment-115</guid>
		<description>Woahh ! - great fantastic looking graphics. Actually you seem to implement exactly the style of game that i have  in my brain the last couple of weeks. I&#039;m in Unity iPhone dev too,  ( +3ds Max , kinda Coder + Artist Hybrid) - it would simply be a dream come true, if it was possible to be part of such a project. Would be too heavy to lift for single dev, but a small 2-3 man team like you .... perfect !</description>
		<content:encoded><![CDATA[<p>Woahh ! &#8211; great fantastic looking graphics. Actually you seem to implement exactly the style of game that i have  in my brain the last couple of weeks. I&#8217;m in Unity iPhone dev too,  ( +3ds Max , kinda Coder + Artist Hybrid) &#8211; it would simply be a dream come true, if it was possible to be part of such a project. Would be too heavy to lift for single dev, but a small 2-3 man team like you &#8230;. perfect !</p>
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		<title>Comment on A Screen Of Rime Lands On This Blog by Unity3D Pulse Daily February 17th</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/comment-page-1/#comment-113</link>
		<dc:creator>Unity3D Pulse Daily February 17th</dc:creator>
		<pubDate>Wed, 17 Feb 2010 18:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=167#comment-113</guid>
		<description>[...] Unity3D RT @arzi42 First Rimelands screenshot released! http://www.dicework.com/a-screen-rime-lands-on-this-blog/ #unity3d #iphone #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity3D RT @arzi42 First Rimelands screenshot released! <a href="http://www.dicework.com/a-screen-rime-lands-on-this-blog/" rel="nofollow">http://www.dicework.com/a-screen-rime-lands-on-this-blog/</a> #unity3d #iphone #rpg [...]</p>
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		<title>Comment on A Screen Of Rime Lands On This Blog by Dock</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/comment-page-1/#comment-112</link>
		<dc:creator>Dock</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=167#comment-112</guid>
		<description>Looking fantastic! :D I really like the snowy environment, and the general atmosphere is fantastic. Really looking forward to seeing more of this!</description>
		<content:encoded><![CDATA[<p>Looking fantastic! :D I really like the snowy environment, and the general atmosphere is fantastic. Really looking forward to seeing more of this!</p>
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		<title>Comment on A Screen Of Rime Lands On This Blog by MrSpud</title>
		<link>http://www.dicework.com/a-screen-rime-lands-on-this-blog/comment-page-1/#comment-111</link>
		<dc:creator>MrSpud</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicework.com/?p=167#comment-111</guid>
		<description>Very nice looking graphics! Can&#039;t wait to see more screenshots!</description>
		<content:encoded><![CDATA[<p>Very nice looking graphics! Can&#8217;t wait to see more screenshots!</p>
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