Rimelands.com Now Open!

April 28th, 2010 arzi No comments

The site for our upcoming RPG, Rimelands: Hammer of Thor is now open here!

Check it out for screenshots, stories and more info about the game!

Crescent Moon Games To Publish Rimelands: Hammer Of Thor

February 25th, 2010 arzi No comments

Rimelands: Hammer of Thor will be published by Crescent Moon Games of the Ravensword fame. They will be marketing the game and also helping us with the development to make the game a truly astounding experience.

We find Crescent Moon Games to be a perfect fit for our company, since they’re not only the developers of one of the most popular iPhone RPGs, but also a team that shares our ideals about producing great games.

Deeper Into The Rimelands

February 24th, 2010 arzi No comments

Here’s the first more in depth blog post about Rimelands: Hammer of Thor. Please keep in mind that the game is still in production, so the’re can and will be changes along the way.

Screenshot from the game

Screenshot from the game

Combat

The combat is turn-based in the same way as in many roguelike games: on each turn you move to an adjacent tile or perform a single action. Then, all the enemies visible do the same. The basic tactical choices depend on your character build: melee path characters’ tactics involve efficient use of weapons and talents, ranged characters will find to their advantage to keep mobile and plan their routes, while magic users need to keep track of their mana reserves.

Varying enemy types will require different strategies and some enemies will work together, so you’ll need to think carefully which opponents to tackle first and with which attacks.

We are taking efforts to ensure that the game mechanics are as transparent as possible, so you’ll always have a good grasp about the consequences of your choices. The main guideline is that if you fail, you’ll have a good understanding of what actions most probably lead to your demise.

Exploration And Story

The game features both random generated and pre-designed levels, latter of which will also include some light puzzle elements. There won’t be too many mazes, but people wanting to search any nook and cranny will find their efforts rewarded by additional treasures.

The main plot in the game will be linear and there won’t be any dialogue trees, but additional side quests will be there. We’re taking care not to drown anyone in the dialogue, so all the conversations in the game will be pretty short. We’re also planning (skippable) cut-scenes in between the levels to carry out the story, but we can’t yet tell how they will be handled.

The mood of the story will be light, adventurous and slightly humorous, but with some more epic and serious undertones.

In retrospect, the Nausicaa vibe some have noticed in the forums is a good perception, although Laputa has been a moreĀ conscious inspiration. Among many others, of course.

Rimelands: Origins

February 18th, 2010 arzi No comments

A little backstory for the Rimelands setting:

Rimelands - Backstory

Rimelands - Backstory

A Screen Of Rime Lands On This Blog

February 16th, 2010 arzi 4 comments

The first screenshot for Rimelands: Hammer of Thor has been released!

The game’s website is currently unavailable, but we’re working hard to get the final site open to public as soon as possible.

Rimelands: Hammer of Thor

Rimelands: Hammer of Thor

Rimelands Unveiled

November 26th, 2009 arzi 1 comment

Our next game is called Rimelands: Hammer of Thor. The website for it is here, with more information coming up in the future, as we get the site design done.

At this point, the following facts can be revealed:

* It’s a turn-based RPG, not unlike a certain Rogue

* It’s steampunk with a frosty twist

* It’s more pulp adventure than fantasy epic

A Concept of Diceworks Bartop Arcade

August 31st, 2009 arzi No comments

Ville of Horrorshow Arcade made a cool concept of what a Diceworks bartop arcade would look like.

Diceworks bartop arcade

Hopefully some day this could be real!

Diceworks now available at App Store!

August 28th, 2009 arzi No comments

Diceworks is finally available!

Go get it!

Diceworks Web released!

August 27th, 2009 arzi No comments

You can now play Diceworks for free in the comfort of your browser!

The Price of Forgetfulness

August 20th, 2009 arzi No comments

Nothing is perfect. Not even our press releases.

We forgot one vital bit of information from the press release, which is the price of the product. So, here it is:

(drumming)

$0.99! (€0.79)